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Showing posts with the label Year 3

The Battle Jacket: Major Hand In

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The Battle Jacket Art of by Hannah Bob Kubias on Scribd

Line boil Test

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Effect test for line boiling

New Audio Update

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So this is my new audio for my animation. I just went through and cleaned some bits up that I noticed earlier 

Update on model

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So over the last few days/ week, I encountered a problem in which I didn't know how to solve with my facial expressions on my model. So went got some help from Alan. After fixing the issues more appeared, so again went and got help, and it turns out to be an issue with Maya/ photoshop rather than my model. All Works now!!

Model - Skinned and Rigged

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Blend Shape issues - @Alan

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So trying to sort out my blend shapes on the patches and every time I edit them on the right-hand side of the body they don't seem to be updating. The left side has been fine, tried to mirror over to see if it would copy, but that hasn't worked either Example So editing the mesh, like I did on the other one. But when I move the keyframe back to the natural position, however, I have edited it now seems to stay natural position. IT doesn't seem to shrink or grow, it stays however its been edited.

Model - Blend Shapes Lower Body

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Room Set - Table

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Drawing Coming soon

Room Set - Chair

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Drawings Coming Soon

Room Set - Guitar Stand

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Drawings Coming soon

Room Set - Head Phones Model

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Drawing Coming soon

Room Set - Guitar Darawing and Model

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Will have guitars placed around the set, to relate back to the interview and the music type I'm talking about 

Room Set - Amps Drawings and Models

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Been looking at what is going to be in the set for my animation, and thinking of what would be in a recording studio. So was thinking about amps, guitars, microphones etc.. 

Room Up Date

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Not quite finished yet but coming together!!

Skinning Part 2

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Updated skinning, added the waistcoat and patches. Finally feeling my model is coming together, as its taken me a long time to skin. hopefully I can finish the blend shapes fairly quickly

Skinning Part 1

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Skinning has taken me far longer than it should have, but have finally finished. Just got to copy the skin weights to the waistcoat and then alter those if needed. I will then have sort the blend shapes out for those.

Ribbon Spine Help - Fixed

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So I'm skinning my character and I have come across this small problem. I think I must of con something while putting together the ribbon spine. can anyone tell me how to fix this? or is it a case of deleting the history and redo the points and constraints again ? So What I did in the end was rebuild the ribbon spine and imported it in, I must have connected the upper hair follicle to the lower locator or something silly like that. but all working fine now.