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Texturing Part 6: Head Texturing

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So everything was going fine... until I had to export the head model into mud box. It was there that I realised that I have got a few extra vertexs along the back of the head. I can't just delete them as I have my weights attached to them. 




Mud box wouldn't let me continue until i got them fixed :/

Texturing Part 5: Head Base Colours / Sub Surface Scattering

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Texturing Part 4: Body Base Colours

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Texturing Part 3: Rivets

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Texturing Part 2: Baking Normal Maps

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Mental Ray Part 8: Displacement Maps

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So everything was going fine, until I needed to load in my displacement map, and then i recived this error.

I went over the video and followed step by step, and started again several times and I still came out with this error message.

Not sure where I went wrong