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Maya: Arnold SSS

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So was playing around with Maya 17 today. Testing some of the new features, such as Arnold. 







Model from Eat 3D

Year 3!

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Year 3 has started, and I have an idea in progress!

It's still in a development as its still kind of up in the air. But Phil are I are and will be talking/ emailing to figure out the concept and so forth. 
But here are some insperation that Phil showed me 




Resit: Maya toolkit submission

Texturing Part 6: Head Texturing

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So everything was going fine... until I had to export the head model into mud box. It was there that I realised that I have got a few extra vertexs along the back of the head. I can't just delete them as I have my weights attached to them. 




Mud box wouldn't let me continue until i got them fixed :/

Texturing Part 5: Head Base Colours / Sub Surface Scattering

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Texturing Part 4: Body Base Colours

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