Critical Perspectives: Dissertation Proposal OGR

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  1. You title reads as very broad and over generalised. Can you rephrase this further as a more specific and critical question?
    Minor spelling errors in the proposal .
    What is your conclusion and can you extend the thinking to ensure that you don’t date your argument- Gaze Theory is evolving and now is also discussed in the context of men too- what I am trying to say is that you need to broaden out your discussion to incorporate other angles and views..
    Chapter 1 and 2 are also very generalised and lack detail and specificity.
    Can you compare and contrast in Chapter 3 two games and look in more depth? Can you be more specific- that have been critically reviewed such as Grand Theft Auto 5 for example to enable you to make your case?
    Consider bringing in further other political contexts such as feminism and film theory- these debates have been often used in relation to film/ gaming- can you also consider the issue of Genre gaming borrows from the conventions of genre in film-
    There is some missing fundamental reading and research around Gaze Theory as an element of the way in which we critique visual culture- read some introductory texts on visual culture such as Practices of Looking- An Introduction to Visual Culture by Marita Sturken. You have to read John Berger Ways of Seeing and Laura Mulvey specifically and understand why feminism and particularly Mulvey uses this in the context of feminism and film theory- read Pam Cook The Cinema Book also.

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