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Showing posts from November, 2016

Environment concepts

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Space Environment model

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So finally got the space environment done, just needs to be textured and lighting added.

I did this by playing around with Transform options, Harden the edges, Triangulated the vertex's and Reduced the polygons until desired shape/ look.

Maya: 2D Character Rigging

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Tutorials 1 - 5 of  2D character rigging

Environment Design

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Character Design

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I was still struggling with how the style of drawing that I wanted for my characters. So after discussing with Justin and him showing me some examples. I went on to create some slightly better and more stylized characters. 


They still need work, but they look much better than my other drawings.

Environments: Maya tests

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Was just having a play in Maya with the low poly style modeling, as I was struggling with drawing in Photoshop.




So I triangulated and reduced the vertex's in order to create this.
By doing this I am going to create some simple layouts which move around and edit to help me get a better idea for positioning for my environment art.

I think out of the three images above, the third and forth picture looks the the best in the low poly style. Where as the fith image, the back just looks a little too flat. I will start to create come bits to go in the foreground and back ground to make them better enviroments.

- Hannah

Character OGR

Character: Father

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Character: Babysitter drawings

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Character: Baby drawings

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Character influences

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Here are the influences for my three characters for my character project.